Tag: fiction

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I write a weekly book review for the Daily News of Galveston County. (It is not the biggest daily newspaper in Texas, but it is the oldest.) My review normally appears Sunday. When it appears, I post the previous week’s review on Ricochet. Seawriter Book Review ‘Everything We Had’ a story of Air Force pilot brothers […]

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In the game We Happy Few, currently in development, Joy is a pill issued by government that makes everyone happy regardless of their circumstances. Downers — citizens who refuse to take the pill — are punished for their obstinance. But suppose Downers were left alone. Suppose that it was a free choice to chemically induce […]

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The dark cloud that the Orlando massacre has cast over all other news will not be lifted anytime soon. So please allow me to summarize events of the E3 game industry convention as promised. Such frivolity might seem amiss under the circumstances. But life is always a chaotic jumble of anger, sadness, and joy; never without […]

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I haven’t been following development of Ninja Theory’s Hellblade: Sensua’s Sacrifice for PC and PS4. But this developer diary (common in game marketing) offers a brief and interesting glimpse into how various elements of a triple-A video game are produced. You can see how a combination of game engines and film making techniques have facilitated […]

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To the surprise of nobody, another Star Trek TV series is in the works. As with so many legendary IPs, fans will cry havoc if their expectations are not met… but will also wolf down any scraps offered because they have been waiting for something, anything, much too long.  Preview Open

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Promoted from the Ricochet Member Feed by Editors Created with Sketch. Electronic Art’s Game Changer

 

Frostbite_engine_logo_2016During this week’s conference call for investors in Electronic Arts (EA) — one of the world’s largest publishers of video games, from phone apps to console blockbusters — the company announced that its development subsidiaries are all uniting in use of its propietary Frostbite game engine. This could be another big step in the evolution of the $90B game industry.

What is a game engine? In short, it’s a software foundation and toolset for building video games. From graphics and audio rendering, to physics simulations and artificial intelligence, the “engine” provides basic code (increasingly, advanced code as well) that streamlines the creative work of game design. It automates complex processes and ensures that they cooperate with each other without exceeding delegated resources.

The newest version of the Frostbite engine will probably be revealed soon. Here is a demonstration of the old version.

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The year is 1517. The Holy Roman Empire sprawls across central Europe, from the Mediterranean in the south to the North Sea and Baltic in the north, from the Kingdom of France in the west to the Kingdoms of Poland and Hungary in the east. In reality the structure of the empire is so loose […]

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I was once impractical enough to waste a college credit on a course devoted entirely to the Arthurian legend. Even if the stories were good, the course would have been wasteful. But the stories were not good, to my surprise. It was like reading a soap opera over and over again. The 1981 film Excalibur […]

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It may sound silly coming from someone who, by and large, writes for a living, but I am at a loss as to where to start when it comes to learning to write fiction. Even better, learning to write fiction people will pay to read. Maybe not a total loss. I know the first (and […]

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Contributor Post Created with Sketch. Book Review: Blue Gemini

 

“Blue Gemini” by Mike JenneIt is the late 1960s, and the Apollo project is racing toward the Moon. The US Air Force has not abandoned its manned space flight ambitions, and is proceeding with its Manned Orbiting Laboratory program, nominally to explore the missions military astronauts can perform in an orbiting space station, but in reality a large manned reconnaissance satellite. Behind the curtain of secrecy and under the cover of the blandly named “Aerospace Support Project”, the Air Force was simultaneously proceeding with a much more provocative project: Blue Gemini. Using the Titan II booster and a modified version of the two-man spacecraft from NASA’s recently-concluded Gemini program, its mission was to launch on short notice, rendezvous with and inspect uncooperative targets (think Soviet military satellites), and optionally attach a package to them which, on command from the ground, could destroy the satellite, de-orbit it, or throw it out of control. All of this would have to be done covertly, without alerting the Soviets to the intrusion.

Inconclusive evidence and fears that the Soviets, in response to the US ballistic missile submarine capability, were preparing to place nuclear weapons in orbit, ready to rain down onto the U.S. upon command, even if the Soviet missile and bomber forces were destroyed, gave Blue Gemini a high priority. Operating out of Wright-Patterson Air Force Base in Ohio, flight hardware for the Gemini-I interceptor spacecraft, Titan II missiles modified for man-rating, and a launching site on Johnston Island in the Pacific were all being prepared, and three flight crews were in training.

Scott Ourecky had always dreamed of flying. In college, he enrolled in Air Force ROTC, underwent primary flight training, and joined the Air Force upon graduation. Once in uniform, his talent for engineering and mathematics caused him to advance, but his applications for flight training were repeatedly rejected, and he had resigned himself to a technical career in advanced weapon development, most recently at Eglin Air Force Base in Florida. There he is recruited to work part-time on the thorny technical problems of a hush-hush project: Blue Gemini.

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The digital version of Star Wars: The Force Awakens has already released (disc version on April 5th). I’ve watched it a second time and enjoyed it. In fact, the final challenge (SPOILERS hereafter) was more satisfying since the initial surprise of DS 2.0 has faded. This time, a question stuck in my mind: What distinguishes […]

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Unless you’re a gamer, you probably have not heard of Horizon Zero Dawn. Guerrilla Games’ upcoming product for the Playstation 4 console, the story is set a thousand years into the future and proceeds from a fascinating premise. Typically, science fiction involving “the rise of the machines” — domination of humanity by independent AI (use whatever […]

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September 14, 2015, 3:50 in the morning. I remember where I was. In bed. There was a short, sudden shake of the house. I woke up, looked at the clock, and groggily asked Maria-Cristina if that was an earthquake. “I don’t think so,” she said. “No…no…honey?” she whispered, her throat cracking with the growing realization. “I […]

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I write a weekly book review for the Daily News of Galveston County. (It is not the biggest daily newspaper in Texas, but it is the oldest.) My review normally appears Sunday. When it appears, I post the previous week’s review on Ricochet. (Except this time last week’s did not appear, so you folks get to […]

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The author is the founder of the survivalblog.com Web site, a massive and essential resource for those interested in preparing for uncertain times. His nonfiction works, How to Survive the End of the World as We Know It and Tools for Survival are packed with practical information for people who wish to ride out natural […]

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Progressives have often been ridiculed on Ricochet for emphasizing feelings over actions, intentions over results. What good is a hashtag against terrorism or colored ribbons against a disease? Be serious! But must we always be serious about serious problems? If sympathetic expressions are cheap and easily dismissed, why are emotionally detached jokes not dismissed with […]

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Liberty Island has published a new crop of stories, including one of my own. The editors are calling it “a provocative science fiction take on contemporary feminism and abortion politics”. Please read “All Those Bulging Bellies” and let me know what you think. Preview Open

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My new novel The Devil’s Dictum is on the cusp and is about to get its cover. If you’d curious, please see the proposed cover designs and rate them. (Deadline is midday on Monday.) Thanks much. Preview Open

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