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In game design, “grinding” is a term for performing a repetitive action in pursuit of a long-term reward. Some people use the term without reference to fun. But “grind” is more commonly employed by players to identify a redundancy that becomes boring or burdensome, though it is tolerated because the goal is sufficiently enticing.  Some […]

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The post The Grind, Work, and Ministry was written by Ricochet member Aaron Miller and recommended by members to be considered by an editor for promotion to the Main Feed. Become a member to get your posts published on the home page as well.

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